Projects

Current work, visible seams.

Stinkbug Games is starting small on purpose: one strong prototype loop, clear evidence, and enough weird texture to make it worth remembering.

Featured prototype

RageRoom

A first-person smash-and-assemble game where breaking the room is only half the sentence.

RageRoom turns destruction into creation. The player enters a room, smashes five targets, collects the fragments, arranges them on a board, names the artwork and displays the result. It is playful, tactile, a little absurd and built around the satisfying click of making something new from a mess.

Hand-drawn Stinkbug Games bug mascotProject capture coming soon

Core loop

Smash. Gather. Rebuild. Then sign the mess.

01

Step into the room

One tight space. No sprawling map. No lore homework.

02

Pick your target

Five objects wait around like they know what they did.

03

Smash it open

The mess is the point, but the pieces still matter.

04

Collect the fragments

Wreckage becomes material instead of background noise.

05

Build on the board

Arrange the pieces into something stranger than the object they came from.

06

Name and display it

The room gets a new artwork, and the player gets the last word.

Prototype status

Honest, early, moving.

Playable prototype

Greybox room, first-person movement, five labelled targets and fragment collection.

In development

Rebuild board flow, arrangement feel and clearer presentation of player-made work.

Next step

Artwork naming and display treatment that preserves the lo-fi handmade identity.

Planned

Founder-created visual studies, digitised fragments and stronger project media.

Facts for reviewers

Funding-facing without pretending to be finished.

Working title
RageRoom
Genre
First-person creative destruction / assemblage
Engine
Godot 4.x
Initial platform
Windows PC prototype
Development
Human-led, AI-assisted workflow
Contractor
Corentis Technologies Ltd

Contact

Ask about the prototype.